Enemy Item Drop and Hurting player

Enemy Drop: 

it was always my intended idea for the enemies to drop items on death 
i spent today working on this function. 

This was a simple implication of instantiation of a random number form my items array i established awhile  back to test different spells.


Enemy Damage:

up till this point i have yet to implement the collision between the player and skeletons just because i didn't want have the health indicator set up. 
since i completed that last time i added the code for the collision.


Summary:

At this point in my game:

Player:

-the player can Fire projectiles and move around.
- The player can collect items 
-Items effect the players projectile in various ways.
-the player looses health when he collides with an enemy

Enemy:

- is idle till player enters certain range
-once player is noticed the skeleton chases 
-skeleton collides with projectiles and takes damage.
-skeleton drops and item at random on death
- skeleton has an attack animation when to close to player. 
-skeleton deals damage to player
-skeletons collide with each other preventing them overlapping as they converge on the same point.

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