implementing the dungeon

Today since know i have the basics of my character and enemy movement and actions coded and up to a standard i am happy with i will move forward with the implementation of my dungeon game arena. 

I first imported my wall assets form Maya. i then added a colliders so nothing walk through them and began my level building.


 Below is my basic floor plan i have laid it out as i specified in my proposal. there are 5 rooms per level each with a varying size and difficulty the terrain will get more bumpy and jagged as you progress through and the final room will hold the boss.  

I had to post about my walls: these walls took a while to create and generate to a standard that i felt happy with. due to the maya asset upload file having no back. the player was able to see through the gaps between the bricks. to fix this i added a black panel to the asset and made it a prefab for easier level setup 
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